RESUMÉ  

A downloadable Word version of my Resumé is available

A downloadable PDF version of my Resumé is available

SKILLS

Modeller, Texture, Concept Art, Animation, Rigger, UV Layout, Lighting, Rendering, Pro-active, Team-oriented, Self-motivated, Problem solver, Excellent time management.

SOFTWARE

Maya, ZBrush, Photoshop, Arnold, Vray, Yeti, SpeedTree, Avid, Unreal Engine, Substance painter, After Effects.

EXPERIENCE

Jellyfish Pictures, London — 3D Generalist — 09/2016 - 04/2018

Credits: Origins | Outlander | Britannia | The Last Jedi | Secrets of the Human Body | Captive State | Deadly Dinos

  • Photoreal texturing and shading maps
  • Photoreal modelling of animals, people and objects
  • Rigging for Dinosaurs, Birds and medical animations

Proof Inc, London — 3D Generalist/Previs Artist — 04/2012 - 03/2016

Credits: The Mummy | Fantastic Beasts | Guardians of The Galaxy | Fast and Furious 6

  • Creating and rigging Character models for use in Previz sequences
  • Sculpting bespoke models in ZBrush
  • Rigging characters, props and vehicles
  • Creation of bespoke environments with texturing and lighting

Dramatico Animation Ltd, London — Art Director — 01/2015 - 07/2015

Credits: The Wombles

  • Created concept art and managed concept artists
  • Refined the look of the backgrounds, props and characters
  • Worked with storyboard artists to develop a consistent narrative style
  • Developed the style guide, logo and general typographic content
  • Worked with the compositors to guide colour correction
  • Worked directly with the director and production team to ensure constant communication and a smooth work pipeline
  • Modelling and texturing props.
  • Rigging props and editing those already made

Dombey Street Prods, Leavesden Studios — 3D Modeller — 01/2014 - 07/2014

Credits: Pan

  • Created 1:1 models from concept art and CAD drawings.
  • Sculpted specific models for 3D printing in ZBrush
  • Created concept models for trees and fantasy plants
  • Created models to be used as the basis of miniatures.
  • Created look and feel artwork and concept images
  • Provided model sections for Art Directors to complete detail plans
  • Created cutting patterns for fabric from 3D models

BBC, Cardiff — Senior VFX Supervisor — 04/2011 - 04/2012

Credits: Dr Who | Being Human | Upstairs Downstairs | Codebreakers | Egypt

  • Created photo real models of background and hero objects
  • Background tracking and replacement
  • Lighting and rendering passes created for Nuke compositing
  • Provide animated sports logos and badges for Scrum V and Sport Wales

Red Lion Prods, Longcross Studios — Concept Modeller — 11/2010 - 04/2011

Credits: Jack the Giant Slayer

  • Created 1:1 models from concept art and CAD drawings
  • Sculpted specific models for 3D printing in ZBrush
  • Created concept models for trees and fantasy plants
  • Created look and feel artwork and concept images
  • Provided model sections for Art Directors to complete detail plans

The Indestructible Prod Co, Pinewood Studios — 3D Modeller — 11/2004 - 04/2005

Credits: Gerry Anderson’s new Captain Scarlet - 22 episodes

  • Created over 50 human character models
  • Ensured efficient UV placement
  • Created original textures for characters following style guides
  • Created several props and hard surface models
  • Created animal and bird characters

EDUCATION

Bournemouth University — MA Computer Visualization and Animation 1994
Newport College Of Higher Education - BA (Honours) Graphic Design 1992

AWARDS

BAFTA

Goldeneye Game of the Year, 1997
Perfect Dark Game of the Year, 2000

Academy of Interactive Arts & Sciences

Goldeneye Console Action Game of the Year, 1997-1998
Goldeneye Outstanding Achievement in Software Design, 1997-1998
Perfect Dark Console Action Game of the Year, 2000